The Social and hUman ceNtered XR (SUN) project aims at investigating and developing extended reality (XR) solutions that integrate the physical and the virtual world in a convincing way, from a human and social perspective. The virtual world will be a means to augment the physical world with new opportunities for social and human interaction.

A Centre of Excellence delivering next generation AI Research and Training at the service of Media, Society and Democracy. funded under the European Union’s Horizon 2020 research and innovation programme, the project aspires to become a Centre of Excellence engaging a wide network of researchers across Europe and beyond, focusing on delivering the next generation of core AI advances and training to serve the Media sector, while ensuring that the European values of ethical and trustworthy AI are embedded in future AI deployments.

The scientific core of this application is the generality of understanding the making process, as the purposeful interaction of the mind with the world through senses and actions. Formal representation of knowledge is essential for reenactable preservation, but also computational understanding of human creative tasks, enabling us to provide more specific tools for its aid. Generative, realistic reenaction (simulation) and simulated imagery allows to assess the correctness of the representation of elusive concepts such as tacit knowledge. Craft-specific simulation is a powerful tool for learning but also optimising workflow efficiency. Short-term predictive imagery of intended actions can be seen as a “precautious undo” for mistakes in work of risk.

The world’s image (imago mundi) created during the Middle Ages and Renaissance represents a fruitful, complex and interesting research field for studying the Ecumene history of knowledge, the identity of peoples and nations and the development of modern geographical thought. If analysed as a whole, the period of the Middle Ages and Renaissance reveals a heterogeneous literary production, a rich set of works and excursus focused on describing countries, lands, and cities. These works belong to different literary genres: universal descriptions, relationships and travel diaries, itineraries, chorographic and topographical treatises.

SoBigData++ strives to deliver a distributed, Pan-European, multi-disciplinary research infrastructure for big social data analytics, coupled with the consolidation of a cross-disciplinary European research community, aimed at using social mining and big data to understand the complexity of our contemporary, globally-interconnected society. 

CY4GATE S.p.A. funded a research project through a third-party contract, aiming at the analysis, study, and development of an image search and recognition system focused on works of art. By employing innovative artificial intelligence techniques, this project supports the Carabinieri Command for the Protection of Cultural Heritage in their efforts to locate cultural assets that have been illicitly taken as part of the S.W.O.A.D.S. (Stolen Works Of Art Detection System) initiative.

ITSERR (Italian Strengthening of the ESFRI RI RESILIENCE) is a interdisciplinary and distributed Research Infrastructure for Religious Studies, designed to support the existing national infrastructure and bring it to a higher level of maturity. Led by the National Research Council (CNR), ITSERR aims to transform the scientific community of Religious Studies from being a mere actor in the implementation of established technologies to the driver of a new match with the new assets of AI/BD/HPC.